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Adam john bugoski
Adam john bugoski










"We work a lot with Crispin and Bryan Buckley and always have a great experience. "Overall, this shoot was something special," Crowe concludes. Our CG team in London built a fully CG stadium and filled it with cheering Liverpool fans, using Massive crowd simulation software." For the soccer stadium we shot a small stadium in Budapest with around 200 extras, but it lacked the scale and grandeur of what the spot required. This gave the section more scale and a beautiful cinematic look. "This was done with detailed matte paintings by Laurent Ben-Mimoun. "For the Forza section, we had to change the background of each shot to include a snowy mountain range and rolling hills," Lines says. Other major scenes for Lines and his team included the Forza open road section, and the soccer stadium in Budapest. Brett Angelillis and Raymond Popka created all the CG debris and FX, adding an extra layer of realism to the spot. It did still end up being a 20+-hour shoot day for that one section."Ĭarl Harders developed the look of the robot and the lighting, with David Hackett and Milton Ramirez lighting each shot and helping with the scene integration, Lines adds. This served us all well on the shoot day and made our jobs that little bit easier. "We heavily pre viz'd the scene before the shoot, and worked out rough timings and angles for the shots. "We were given game resolution assets which we had to 'up res' so they'd stand up to cinema quality visuals," he says. Nick Lines, 3D Lead Artist, The Mill, elaborates on that opening scene featuring the Titanfall robot. Some of the more challenging sequences were the Forza Motorsport and the Titanfall Forza for its vast landscapes created with matte paintings and camera projections, and Titanfall for its extremely large robot crashing through the ceiling and interacting with its environment." The visual effects team used a variety of live-action elements and rendered CG passes to complete the large amount of photo-real shots. "They required immense CG animation, particle effects elements, explosions, matte paintings and high-end compositing. The Mill's Co-2D Lead Artists, Tim Bird and Jake Maymudes, explain the scope of the project: "We tackled over 45 shots with a very tight schedule", Bird and Maymudes explain. Xbox 'Invitation' combines big production live-action scenes with intensive CG for results on par with your favorite big screen blockbusters. This enabled us to line up the shots seamlessly while compositing."

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We also shot Gerrard against that grid in the Liverpool gym.

adam john bugoski

"The girl in the subway scene was moving in the shot," Crowe explains, "so a stunt double in New York was used, filmed against a 1 meter x 1 meter grid that DP Scott Henriksen and I devised together.

adam john bugoski

And footballer Gerrard was shot in a gym in Liverpool, while the stadium he appears in and its live-action fans were shot on location in Hungary. For instance, Zachary Quinto (Spock) was shot in New York while the girl he's with on the train platform was filmed in Hungary. Logistics necessitated Crowe and his team be resourceful. "Xbox 'Invitation' utilized a huge number of Mill skill sets," says Phil Crowe, Creative Director/VFX Supervisor. The vignettes feature a giant Titanfall robot crashing from a roof into the middle of a conference room Liverpool midfielder Steven Gerrard zeroing in on one lucky fan amongst thousands Zachary Quinto's Spock materializing on a train platform a zombie from Dead Rising 3 beckoning a student to the other side an actual McLaren P1 car from Forza Motorsport (one of three in the world, each worth $1.3 million) and a small army of Roman soldiers from Ryse: Son of Rome running through the streets. Crispin Porter + Bogusky created the spot that's directed by top helmer Bryan Buckley, with a wide array of visual effects from The Mill. 'Invitation' features video game and celebrity characters in six full-throttle vignettes shot in Hungary, Liverpool and New York.












Adam john bugoski